Hikaru no Go
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  • RegionJapan
  • TypeTV
  • English nameHikaru no Go
  • Official nameヒカルの碁
  • Chinese name棋魂
  • Other names光的围棋 / 光之棋 / 棋灵王
  • PremieredOctober 10, 2001
  • StatusFinished Airing
  • TagsCompetitive / Inspirational / Source manga
  • Original authorほったゆみ / 小畑健
  • Director西澤晋 / 神谷純 / えんどうてつや
  • Scenario大橋志吉 / 横手美智子 / えんどうてつや / 冨岡淳広
  • Storyboard西澤晋 / 小坂春女 / 川崎逸朗 / 政木伸一 / 谷田部勝義
  • Co-director政木伸一 / 新留俊哉 / 野中卓也 / 谷田部勝義 / 熊谷雅晃
  • StudiosStudio Pierrot
  • Production cooperation童夢
  • FamilyHikaru no Go
  • Rating12+

Hikaru no Go

While searching through his grandfather's attic, Hikaru Shindou stumbles upon an old go board.

Touching it, he is greeted by a mysterious voice, and soon after falls unconscious.

When he regains his senses, he discovers that the voice is still present and belongs to Fujiwara no Sai, the spirit of an ancient go expert.

A go instructor for the Japanese Emperor in the Heian Era, Sai's passion for the game transcends time and space, allowing him to continue playing his beloved game as a ghostly entity.

Sai's ultimate goal is to master a divine go technique that no player has achieved so far, and he seeks to accomplish this by playing the board game through Hikaru.

Despite having no interest in board games, Hikaru reluctantly agrees to play, executing moves as instructed by Sai.

However, when he encounters the young go prodigy Akira Touya, a passion for the game is slowly ignited within him.

Inspired by his newfound rival, Hikaru's journey into the world of go is just beginning.

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      • EP75 - That Same Old Smile

        Sai appears to Hikaru in a dream, giving the latter his fan symbolically as a reminder of his presence within him. Though he will be in the starting point of his professional status, he strives to one day become one of the top Go professional players and find the divine move.

      • EP74 - Forever Inside You

        Hikaru vows that as long as he plays Go, Sai will always remain in his heart. Others have seen this fast-paced match progressing with intensity and determination. During the course of the match, Akira realizes that Sai is in Hikaru's heart.

      • EP73 - Shindou vs. Touya

        Hikaru prepares for his big match with Akira. The professionals watch as the two youngest players face each other to see which one is truly the best and to see how far each of them have grown.

      • EP72 - And so they began to run

        Hikaru and Akira begin conquering the world of Go each on their own, but they still desire to see which of them is truly better. These two are recognized as the new wave of players capable of finding the divine move.

      • EP71 - First Comeback Match

        Hikaru is excited to play Go again in the professional rounds, which takes everyone by surprise. His sudden comeback is discussed by many people, all giving him their support.

      • EP70 - Sai was here...

        Hikaru starts a match with Isumi, feeling guilty for breaking his personal promise. During this intense battle, Hikaru realizes that Sai is still in his Go. Meanwhile, Akira has won the game that would qualify him for the Honinbo title match series.

      • EP69 - The Determined Visitor

        Isumi returns to Japan and learns that Hikaru has been losing by default in many of his matches. Isumi goes to Hikaru's house and demands that Hikaru play him, to make up for the game Isumi forfeited during the pro exam.

      • EP68 - Forfeits

        Hikaru has kept his commitment not to play matches, causing his friends to abandon him. As the forfeits continue to grow, so too does Hikaru's chance of losing his professional status.

      • EP67 - Isumi Tested

        Isumi learns new strategies are needed to be successful in the Go world, including controlling his emotions. A friendly player trains him for a match with another player who is slacking. After Isumi wins the game, he regains his confidence in striving to be a professional.

      • EP66 - The Fated Encounter

        In this episode, this dates to Akira Toya prior to meeting Hikaru. He is recommended to turn professional by his peers. A young champion finds Akira at a Go salon, challenging him to a match. After Akira wins, he is convinced to embark on a journey to turn professional, meeting Hikaru along his path.

      • EP65 - Isumi no Go

        Isumi decides to play Go in China in hopes of learning how not to choke in big matches. Waya tries to get Hikaru to play Go again, but to no avail. After he loses to a couple of kids, Isumi is taken under the wing of a strong player in a Chinese Go institute. There he trains for a few days to become a better player, though he takes pity on himself for seeing how well this institute is up to par with that of professionals.

      • EP64 - Keichou Flowerpots

        In this side story, Hikaru hits a baseball which consequently damages Kaga's favorite teacup. Hikaru and Sai enter a store where a shopkeeper is conning a customer into buying a fake flower bowl. Later on, a child spots her grandfather's stolen genuine keicho flower bowl, however the shopkeeper refuses to give it to her for free. Hikaru challenges the shopkeeper to a Go match to win back the flower bowl. It is revealed that flowers appear in the keicho flower bowl when it is filled with water.

      • EP63 - I Won`t Play Anymore

        Hikaru finds old game records of Shusaku, and sees the great genius of Sai playing through him, seeing the famous ear-reddening move, and regrets not having let Sai play all the time. Hikaru decides to not play Go anymore in hopes that Sai will return and play in his place. Akira searches for Hikaru to convince him otherwise.

      • EP62 - The Top Player In Hiroshima

        Hikaru discovers an arrogant player, said to be the best amateur in Japan. The amateur challenges Hikaru, even knowing he is a professional, because he thinks Hikaru is weak due to the overplays made against Toya in the past. Hikaru is told that there is another memorial of Shusaku in Tokyo, which gives him the motivation to win his match against the amateur with great speed. Hikaru fails to find Sai even after returning to Tokyo.

      • EP61 - Sai is gone?

        Hikaru refuses to accept the truth about Sai and begins a quest to find him. Hikaru notices that Sai's bloodstains on the Go board in the shed have totally disappeared. He travels to Innoshima, visiting a shrine, a museum, and a cemetery all connected to Shusaku. Even then Hikaru is unable to find Sai.

      • EP60 - Farewell Hikaru

        Hikaru goes to a Go seminar, only to meet Ogata in a drunken stupor. Hikaru allows Sai to play Ogata, and Hikaru seems to get better at analyzing his game play. As Hikaru and Sai return home, Sai begins to vanish.

      • EP59 - Touya Kouyo Retires!

        Toya keeps his promise to Sai and announces his retirement, causing an uproar from fans and followers. Kurata stops by and plays a game with Toya, who says that retirement would be advantageous in his personal life. Hikaru has his first match in the professional series, easily defeating his opponent. After learning that Heihachi's shed had been raided, Sai tells Hikaru to find the Go board. Hikaru is surprised to see that Sai's bloodstains on the Go board are starting to disappear.

      • EP58 - One-Color Go

        Hikaru and Sai gets word that Toya loses a match in the professional series. Kurata encounters Hikaru and soon decides to play him with an autograph on the line. When the two go to a Go salon, the blacks stones are unavailable. Hikaru must learn how to play One Color Go. Although Kurata lost count of the moves due to over thinking, he made a right move by luck and Hikaru resigns. Though Hikaru resigns from the match, Kurata gives him half his autograph as a gift as he recognized Hikaru strength.

      • EP57 - Let me play Sai!

        Hikaru visits Toya at the hospital again, hoping that he would not retire as a professional Go player. Toya clarifies that he would retire but not stop play altogether. Ogata overhears their conversation and interrogates Hikaru if he knew Sai's identity. Akira also appears, wondering the same thing. Toya manages to keep his arrangement a secret from both Akira and Ogata. Hikaru is unaware that Sai will soon no longer exist, who has fulfilled his purpose to pave the way toward the divine move.

      • EP56 - The Answer to His Millennium

        After finding about the match, Ogata deduces that Toya must have already arranged this in person, assuming Toya knows nothing about how to use the internet. Both Akira and Ogata suspect that Hikaru has a connection to Sai. Toya looked to have the advantage, but Sai found a great move to erase the enemy territory. Eventually, Toya works out that with best play, he would lose by half a point, and had no doubt that Sai would play the best moves. So Toya resigned, while most onlookers thought it was neck-and-neck. Sai finally realizes why he was brought back through Hikaru, finding his time on this world is about to end.

      • EP55 - Sai vs. Toya Koyo

        Sai and Toya face each other in Internet Go, and huge numbers of go fans are watching this, amazed by the superb play on both sides. (Actually, the game shown is between Rin Kaiho as black and Yoda Norimoto as white from the twenty-second Meijin League played in May 1997). Waya and Akira also independently watch the game, realizing what a strong player Sai must be.

      • EP54 - Excited Spirits

        Those who play Internet Go observe that Toya is playing online. At first, people think he is an impostor. Ichiryu, the holder of the highest title in Japan, the Kisei, resents that someone might be impersonating Toya, so challenges him to a game, and is defeated easily. A number of other top players, including the world amateur champion Li Rinshin, also realize it has to be the real thing because of his great strength. Little do go fans know that a match for the millennium between Sai and Toya is about to occur. Akari drops by and challenges Hikaru to a match, in which Sai complies with just a nine stone handicap as a means to calm his nerves.

      • EP53 - The Confession of Sai

        After learning of Toya Meijin's collapse from a heart attack, Hikaru visits Toya in the hospital. While there, Hikaru learns that Toya is now playing Internet Go. Hikaru arranges a match a week in advance for Sai to battle against Toya. They agree to high stakes: if Sai loses, then he will reveal his identity, while Toya agrees to retire from Go if he loses.

      • EP52 - Hikaru vs. Akira

        During a Go award ceremony, Hikaru learns his first official professional match will be against Akira. Yet he seems to be overexcited of this moment in time, finally seeing how close he is to Akira. However, circumstances are about to change their fate with one another.

      • EP51 - Kurata 6-Dan

        Hikaru goes to a Go field event as the newest professional, as Sai catches a Go pro selling overpriced Go boards. Sai soon tells Hikaru to play a match against the pro to settle the score. Kurata, a man who brags of his professional status, makes an appearance, being intrigued of Hikaru.

      • EP50 - Sai of the Fujiwara Filler

        Sai finally reveals all of his past, up until his first encounter with Hikaru as well as his rivalry with Akira. During his journey to play the divine move, Sai wonders if he will ever get to play Go again as Hikaru is becoming stronger and letting him play less often.

      • EP49 - A Painful Match

        Toya senses a seasoned professional around Hikaru. Sai plays a complicated game with many traps, yet Toya avoids and alters Sai's strategy. After Hikaru resigns, Toya requests to play him again in the future without any handicap. Kuwabara actually suspects that Hikaru was playing as though he had a handicap against him instead of for him, which explained his overplays. This resembles the game between Cho Chikun as black versus Otake Hideo as white in the preliminaries of the forty-fourth Oza Sen title match, played on 14 July 1996.

      • EP48 - Sai vs. Meijin

        Hikaru is set to face Toya Meijin in his first match, but Sai wishes to play. Akira, Waya, Ochi, Ogata, and Kuwabara will be viewing this match. Hikaru decides to let Sai play, but only if he plays as though he had a fifteen point handicap in order to make his style unrecognizable and sloppy.

      • EP47 - Into The World of the Pros

        Hikaru, Waya, and Ochi are featured in a Go magazine as the newest professionals. There are matches to be made to evaluate how well they can do against the top professionals. When Hikaru gets placed up against Toya Meijin, he must decide whether or not to let Sai play.

      • EP46 - The Last Day of the Pro Exam Finals

        Both Hikaru and Waya win their matches, thus Isumi is unable to advance in the professional status. Akira hears news of this, anticipating his competitive ambitions for Hikaru. The Haze Go Club also receives word of Hikaru turning professional, as they wish he would visit them sometime soon.

      • EP45 - Hikaru vs. Ochi

        Hikaru faces off against Ochi, who has initiated a technique influenced by Akira. Hikaru later uses a similar tactic with his game against Su-Young, but Ochi sees right through this and manages to block Hikaru off with a move. Meanwhile, Waya is battling against Fuku, in which the former must win to gain professional status.

      • EP44 - Comeback From The Brink

        Hikaru is able to defeat Waya. Akira urges Ochi to win his match against Hikaru on following day. Hikaru soon finds out that Ochi has been studying under Akira in preparation for the upcoming match.

      • EP43 - Hikaru vs. Waya

        On the twenty-sixth day, Hikaru and Waya are to face off with only one match remaining after they finish in the professional exam. If Waya wins this match, he will become a pro. Waya puts Hikaru in a difficult situation, in which the latter has a slim chance of winning the match.

      • EP42 - The First to Pass

        After twenty days, Ochi has nineteen wins and one loss. Akira reveals to Ochi the first match played against Hikaru two years ago. It has been twenty-two days, and Hikaru has three losses. As Ochi officially passes the exam with only one loss thus far, the pressure is now on Hikaru, Waya and Isumi, who are battling for the two remaining professional spots.

      • EP41 - Three Weeks isn't Enough

        Isumi manages to pull off a win against Ochi. After fifteen days, Hikaru has thirteen wins and two losses. Ochi realizes Hikaru is getting stronger by the day, and he later asks Akira for help to defeat him.

      • EP40 - Where Are the Victories?

        Isumi resigns from the match from guilt before Hikaru can ask Isumi about the rules violation. Both of them begin losing matches due to regrets left behind in that last match. Ochi deduces that Isumi made a fatal mistake in his match against Hikaru. Isumi is to battle Ochi, in which losing the match would give him no chance of passing the professional exam.

      • EP39 - An Ill-Fated Moment

        On the twelfth day, with only one loss still, Hikaru is to face against an undefeated Isumi. The latter becomes anxious after learning from Ochi that Akira is after Hikaru and goes into overtime. Despite this, Isumi begins to dominate the match until he accidentally makes a bad move while under pressure, but illegally changes it before passing the turn. Hikaru must decide whether to ignore the rules violation and finish the match or call Isumi out.

      • EP38 - The Challengers

        During the lunch break of his match with Tsubaki, Hikaru learns that many players have struggled with education and occupation when trying to take the professional exam. At this point, after his match, Hikaru has won eight matches and lost one match. Akira has agreed to give private lessons to Kosuke Ochi in an attempt to learn how strong a level Hikaru is playing at. However, Ochi figures this out and refuses to be taught by the likes of him.

      • EP37 - The Pro Exam Begins

        The professional exam has finally begun, though the intensity reaches new heights after the pairings are chosen. Hikaru seems very calm, cool, and collected for this, after gaining experience in the team battles with Waya and Isumi. Hikaru is able to win six matches in a row.

      • EP36 - My Name Is ...

        Hikaru and Su-Young face off to see which insei is truly better. Yun Sensei drops by and recognizes that he has seen Hikaru play two highly contrasting matches before. Hikaru has made a risky move during the match, unbeknownst to Su-Young. In the end, the move proves to be triumphant in the match. Yun Sensei compliments Hikaru by acknowledging his strength in this game compared to the two previous games he had witnessed.

      • EP35 - Only One Can Win

        Hikaru, Waya, and Isumi head to a Korean Go salon, running into a young Korean boy named Su-Young Hong. This boy wants to become a professional Go player, but is on a losing streak. Hikaru soon learns that Korea has been dominating Go over Japan, deciding to face Su-Young to prove his worthiness.

      • EP34 - No Winning Allowed!

        Akira takes the stage in a teaching game, playing four simultaneous matches, being instructed to lose this game. Meanwhile, Hikaru is learning how to intentionally call a draw during his simultaneous matches, a skill needed to be obtained to calculate the moves of the opponent. It is remarkable to see that Akira is able to call a draw in all four matches, which then questions his cunning abilities.

      • EP33 - We're A Team!

        Hikaru, Waya, and Isumi form a team to play at a Go salon, in which the three will have their entrance fee waived if they can manage to tie a series of three games as a team. After playing and winning at another Go salon, the three go to a sushi bar to celebrate their victories.

      • EP32 - The Last Day of the Prelims

        Though Hikaru is pressured after losing his first two match, he is about to have two consecutive wins and a luck of the draw. He, along with Fuku and Asumi Nase all make it to the final rounds. Waya and Isumi decide to help Hikaru gain experience against adults to better prepare him for the final rounds.

      • EP31 - The Awful Opponent

        Hikaru must win three games in the preliminary rounds of the professional exam to advance to the final rounds. In order to do that, he is to face a man named Tsubaki, introduced as a motorcyclist. Before it was lunchtime, Tsubaki sealed his move, intimidating Hikaru. It was due to inexperience that Hikaru was unaware of the factor concerning the move before a break, causing him to lose the match. This intimidation put Hikaru on edge during his second preliminary round.

      • EP30 - Ogata Vs. the Hon'inbo

        Hikaru decides to let Sai duel against a cocky player, one that is a wannabe professional. Meanwhile, Ogata and Kuwabara are both eager to welcome the next generation of Go players, but once Ogata plays a sealed move he realizes he may not be able to pull out the win. Sai wins his match against the cocky player, so he decides to re-train for another year.

      • EP29 - Kuwabara Hon'inbo

        Hikaru lost his match by six and a half points. Ogata, who witnessed the match, tells Akira how Hikaru turned the mistake he had made to his advantage. Kuwabara Honinbo senses a strange presence when briefly crossing paths with Hikaru. As Ogata prepares for the seventh and final match of the series with Kuwabara, the former mentions that a new wave of young professionals will soon arise.

      • EP28 - The Young Lions Tournament

        Hikaru enters into the Young Lion's Tournament, along with Waya, Isumi, and Fuku. Only three insei will advance to the second round. Sai sees Hikaru make a blunder during a match against Shinichi Murakami, yet Shindo is able to turn the tables. Isumi wins his match, but Waya and Fukui lose. The result of Hikaru's match is yet to be seen.

      • EP27 - A Place to Return

        Hikaru visits the Haze Go Club, only to find out the Yuki left the club. Hikaru play simultaneous matches with the remaining members of the club. Yuki has been disappointed since Hikaru left to become an insei, glimpsing at him for daring to drop by. Yuki must battle his feelings and choose whether or not to rejoin the Go club. After finding game recordings of all the members, including himself, he is convinced to return to the club.

      • EP26 - Welcome to the A-League

        Hikaru plays a match with Yuta Fukui, being able to defeat him. As Hikaru prepares to play against Waya, the latter talks about Sai's Go matches online. However, Waya soon learn that Hikaru knew about his online conversation with Sai, he wonders if there is more to Hikaru than meets the eye. Hikaru has managed to become an A-league insei in the long run, as he gets ready for the upcoming Young Lion's Tournament, in which the lower-league professionals play against the higher-league insei.

      • EP25 - Fear and Impatience

        Hikaru has hit a stumbling block, unable to improve despite playing against Sai everyday. Since Hikaru is on a losing streak, Sai reveals that Hikaru has become afraid. Sai tells him to alter that fear into courage, in an attempt to become stronger.

      • EP24 - Akira vs. The Oza

        Akira begins making restless moves to prove to Hikaru that he will be soon undefeated. Waya and Isumi replay the match for Hikaru, who is intrigued by Akira's strategy. Akira's plan may have backfired during the course of the match, costing his victory against the Oza.

      • EP23 - The Championship Room

        Akira learns that Hikaru has made it to the insei level, urging him to turn professional permanently to show his unbeaten skill. Meanwhile, Hikaru must progress through the insei ranks, though inexperienced in strategy. Akira is to face off against the Oza title-holder in the championship room.

      • EP22 - The Insei Test

        Hikaru is about to pass the insei test, enrolling him as an insei the following month. Hikaru is careless to mention to the other insei that he has rivaled Akira. Things takes a turn for the worse as Hikaru loses two matches on the first day at the insei institution. He later finds out from Shinichiro Isumi that Kishimoto was a former B-league insei, something very unexpected to Hikaru.

      • EP21 - The Haze Middle School Go Club

        Hikaru faces against Kimihiro, Kaga, and Yuki in simultaneous matches, all to determine if he is worthy enough to enroll as an insei and retire from the Go club. Both Kimihiro and Yuki are defeated, and Kaga has won his match. All three permit him to take the insei test.

      • EP20 - The Road to Turning Pro

        When Hikaru and Kishimoto are playing their match, the latter mentions how he never understood how Hikaru could be a rival to Akira. This causes Hikaru to set a new goal to become a professional Go player. In doing so, he must first become an insei. Hikaru crosses paths with Ogata when applying for an insei test, though he has to keep track of a game record. One thing Hikaru has failed to realize is that once he is enrolled as an insei, he may no longer compete in amateur tournaments with the club.

      • EP19 - Hikaru's True Strength

        Since Hikaru tells Sai that he should not play Internet Go as a precaution, Hikaru eventually convinces his grandfather to buy him a Go board. Hikaru and Sai start playing head-to-head, much to the frustration of the former. When Hikaru is viewed to be a professional Go player in training, others begin to see him as a new challenge. Kishimoto encounters Hikaru and challenges him to a match.

      • EP18 - Akira vs. Sai

        Akira skips his first match of the Go professional exam in order to play an internet game against Sai. Along with the many people watching their game, Akira wonders who Sai really is, suspecting that Hikaru might be him. Akira interrogate Hikaru whether or not he is playing Go as Sai online. He is discouraged when Hikaru fails to reveal the truth.

      • EP17 - Deja Vu

        At the tournament, players who have followed Sai's games on the internet realize that others are also trying to discover his identity. Several players say that Sai is stronger than any other player they had faced. A Korean player informs the rest that his friend Yu, a 7-dan pro, lost to Sai so he can't be an amateur. Though Waya believes that Sai is a child, Seiji Ogata says that he is the spirit of the legendary Go player Shusaku Honinbo, (which is technically true, as Sai was the spirit behind Shusaku) recognizing his increased skill in every online game. The commotion catches Akira's attention, and after playing an online game with Sai, he is strongly reminded one of his previous matches with Hikaru. After Akira resigns from the online match, Waya becomes irritated by this.

      • EP16 - Who Is Sai?

        Sai quickly becomes an internet sensation after he wins game after game. Even Yoshitaka Waya, a leading insei, is shocked to have lost a match against Sai, and even thinks his own teacher, 9-dan professional Morishita, would not stand a chance. Some of the top amateurs headed toward Japan for the International Amateur Go Tournament also want to discover who Sai is. Waya goes out of his way to find Sai in the tournament, but to no avail.

      • EP15 - The Ghost in the Net

        Hikaru feels guilty for ignoring Sai's instructions in the previous Go match, but he discovers a new way to entertain Sai when he learns he can play Go through the Internet. Hikaru allows Sai to play Go against any opponent around the world, being able to beat top amateurs.

      • EP14 - The Third Match

        Sai begins the match against Akira, and he realizes that Akira has gotten stronger, but halfway through the match, Hikaru begins to wonder how much he has improved in skill. As a result, he takes over in the middle of the match, only to resign in the end, though making some sound moves. Akira leaves determined to become a professional and forgets the past, but Hikaru begins to wonder how he can make amends. Both Kimihiro and Yuki eventually lose their matches against the Kaio Go Club as well.

      • EP13 - A Personal Resolve

        Hikaru learns that Akira intentionally begged for the third position so he could play Sai. Now Hikaru must battle his own emotions to determine whether or not he or Sai will battle Akira in the second round. Meanwhile, Yuki decides to start his own rivalry up with Kishimoto.

      • EP12 - No Cheating Allowed

        After Hikaru returns the money back to him, Yuki decides to join the club, but refuses to play in the tournament. Kimihiro explains how strong the Kaio Go Club is, to convince Yuki otherwise. Meanwhile, Akira discovers that Hikaru is the third position in the tournament and begs Yun Sensei to put him there. Yet Akira is assigned the captain and Kaoru Kishimoto is assigned the co-captain, much to the dismay of the former. Akira may be willing to give up all his pride and his reputation just to play against Hikaru.

      • EP11 - A Very Despicable Act

        Yuki goes to a Go salon to gamble for winning games, but has a habit of cheating. Shu, the owner of the Go salon, hires Dake, a skilled player who pretends not to know much about Go, only to teach Yuki a lesson. Unfortunately, Yuki falls for the trick and ends up betting ten thousand yen. Hikaru later challenges Dake to a match to win back the ten thousand yen.

      • EP10 - The Third Player

        A boy named Yuki Mitani solves a challenging problem on the posters advertised by the Haze Go Club. Hikaru knows they badly need a third member in order to be able to compete as a team, and tries to convince Yuki to join. However, he soon discovers Yuki's true strength, one of deception.

      • EP9 - Eyesore

        A challenge to a double match of Blindfold Go is called into question, as Akira is still very loathed in the Kaio Go Club. It is Yuri Hidaka who prevents Akira from playing a ridiculous variation of the game any longer. Meanwhile, the Haze Go Club is still searching for a third member to join.

      • EP8 - Rainy Day Strategy

        Akira is too good against everyone at the Kaio Go club, and most members are envious of this. One new student named Okumura tries the Mirror Go technique, only to resign after some of his stones were captured. Okumura, along with Kojima and Ito, plan to take him down by forcing him to play Blindfold Go.

      • EP7 - I'm Not Going to Play You!

        While Hikaru now attends Haze Middle School, Akira attends Kaio Middle School. Hikaru is trying to start a Go club in his school. Akira pays a visit to Hikaru, challenging him to a match. Hikaru declines the challenge. Akari decides to hang out with Hikaru in the Haze Go Club. Akira plays a match with Yun Sensei at the Kaio Go Club, in which having Hikaru's name mentioned reminds him of his motivation.

      • EP6 - A Game of Beauty

        Hikaru, Kimihiro, and Kaga make it all the way to the tournament finals, but little does Hikaru know that Akira is visiting the same school he attends. As though that is not enough pressure, they still must try and not get caught for having an ineligible player on their team. Sai does his best to assist Hikaru in his current game. Nonetheless, even after the three win the tournament, the Haze Go Club is eventually caught, forfeiting the trophy to the Kaio Go Club.

      • EP5 - An Inkling of an Awakening

        After losing his match to Kaga by half a point, Hikaru is offered the chance to play Go on the school team squad. When he is able to replay a game between two players from memory, Sai begins to realize a great potential could be inside, a potential as good as that of Akira. While Kaga has defeated his opponent, Hikaru fails to win his match. It is up to Kimihiro to advance the team to the next round.

      • EP4 - Kaga of the Shogi Club

        Akari invites Hikaru to the Haze Junior High Festival, where a Junior High Go Tournament is taking place. After watching a match where Kimihiro Tsutsui, the head of the Haze Junior High Go Club, is holding a competition, Hikaru learns that the prize is a book called Assorted Tsumego (life and death Go problems) from Toya Mejin's Matches. Sai desires to win the book, but first he must get past the shogi captain Tetsuo Kaga. Their game actually followed The Famous Killing Game of 1926 between Honinbo Shusai and Karigane Junichi. Hikaru makes a fatal mistake in the match, causing much of his stones to be captured.

      • EP3 - Akira Bares His Fangs

        Akira confronts Hikaru and is insulted when Hikaru shows disrespect for the game. He challenges Hikaru to a rematch, and Sai notes that Akira is baring his fangs. Sai must decide whether to go easy or crush Akira. In the end, Akira resigns from the match after realizing he has lost. Hikaru later encounters Toya Meijin, Akira's father, who challenges him to a match, allowing Hikaru to finally understand the intensity of Go.

      • EP2 - The Key Point

        Hikaru enrolls in a Go class to learn more about the game, and he is followed by his childhood friend Akari Fujisaki. When a bully Go player arrives, Sai insists on challenging him, but Hikaru ends up getting them kicked out, so he decides to go to the Children's Go Tournament. Meanwhile, Akira cannot help but to think of the problems that occurred after his first match with Hikaru. When he hears Hikaru maybe at the Children's Go Tournament, he decides to investigate, yearning for a chance of a rematch.

      • EP1 - Eternal Rivals

        Hikaru Shindo goes to the shed of his grandfather, Heihachi Shindo, in hopes of finding antiques to sell. He stumbles upon a go board which is possessed by the ancient spirit of Fujiwara-no-Sai a Go Master from an earlier time. Sai ends up accompanying Hikaru and traveling with him, however disappointed when Hikaru refuses to play Go. Eventually, Hikaru agrees to play Go, and his first opponent is Akira Toya, the son of the national champion. With Sai's instructions, Hikaru manages to win the match, much to the surprise of Akira.

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